Modern Warfare 2 Release Time, Release Date, Maps, Modes & MORE
Call of Duty fans are counting down to the worldwide release of Modern Warfare 2. The new sequel to Call of Duty is set to release on October 28 on PS4, PS5, Xbox consoles, and PC. If you have pre-ordered the game digitally, you can now play the campaign. However, if you’re more interested in playing online with your crew, the multiplayer servers will go online at approximately 5am BST UK time on Friday morning.
The game will launch with a large number of multiplayer maps and modes, including a variety of 32v32 battle maps.
Ground War, for example, sees two teams battle it out to capture an odd number of objectives on a large map.
“This is an oversized version of Domination, including vehicles for epic brawls,” explains Activision. “The first team to earn 250 points wins the match.”
Ground War Invasion, on the other hand, is described as a “massive chaotic battle with a mix of players and AI fighting side by side.”
“Use vehicles, killstreak boxes, and armored agents to gain an advantage over your opponent. The first team to 2,000 points wins the match.”
The main modes include Free-for-All, Team Deathmatch, Domination, Hardpoint, Headquarters, Control, Prisoner Rescue, Knockout, and Search and Destroy.
If you played a lot of Modern Warfare 2 during the beta period, you’ll be interested in learning about some of the changes that have been made before launch. Take a look at the patch notes below.
Modern Warfare 2 Patch Notes…
• We have added diamond icons on the heads of the enemies. This should make it easier for players to clearly identify opponents in-game.
• Additionally, we continue to adjust lighting and contrast to improve enemy visibility.
• We’ve shortened the overall range of footstep audio, which will allow enemy players to get closer to targets before they can detect footsteps.
• We’re also continuing to tweak teammate footstep audio, which will now be quieter after beta feedback.
• The volume range of the world activation sound effect for the Dead Silence field upgrade has been drastically reduced.
• Following feedback from Beta, aiming down sights will now stay in 3rd person POV for low zoom optics.
• Only high zoom lenses (from ACOG and higher) and special lenses such as Hybrid and Thermal will return to first person POV.
• We believe this will improve the third person experience while keeping the game balanced. Feedback on this mod has been very positive and we will continue to explore its use as a modifier.
• We continue to tweak weapons throughout the game based on Beta player feedback and in-game data.
• Players can expect more details on weapon tuning as we continue to support post-launch.
• We’ve been hard at work on numerous updates to our user interface that make it easier to access and customize your gear.
• We have made improvements to menu navigation and will continue to optimize our UX.
• Slides, ledge jumps, and jumps have been further refined. We have also addressed some movement vulnerabilities after Beta.
• We’ve implemented some changes that aim to reduce lobby breakup between matches. We look forward to testing this on a large scale and receiving feedback.
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