Apex Legends Spellbound Release Date, Release Time, and Patch Notes

Apex Legends fans are counting down to the launch of the game’s Spellbound Collection event. Coming to PlayStation, Xbox, PC, and Nintendo Switch, the Spellbound event has a release date of January 10 and a release time of 6pm GMT in the UK. Running for two weeks until January 24, the Spellbound event features the return of the Control limited-time game mode, as well as a host of additional items and skins.

In control mode, two teams of nine face off in a battle to capture control points on the map.

With infinite respawns, the game mode can be played at the Barometer on Storm Point, the Lava Siphon on World’s Edge, and Hammond Labs on Olympus.

Elsewhere, fans can unlock 24 cosmetics for a limited time, including legendary skins for Vantage, Seer, Mad Maggie, and Mirage.

Anyone who can unlock all the rewards before the event ends will receive the new Seer Showstoppers relic.

Needless to say, the Spellbound event launches alongside a huge new update, which includes a host of bug fixes and gameplay adjustments. You can see the patch notes below.

Apex Legends Spellbound Update Patch Notes…

brewing rotation

• G7 Scout enters the crafter

• CAR SMG goes into the crafter

• Spitfire returns to the field

• Peacemaker returns to the field

Anvil Catcher Leap

• Limb damage multiplier reduced to 0.75 (was 0.9).

• Flatline damage reduced to 39 (was 43)

• R301 Damage reduced to 32 (was 35)

G7 Explorer

• Damage reduced to 32 (was 34)

Prowler Burst PDW

• Damage increased to 15 (was 14)


• Now requires 1 shield cell to Energize (was 2)


• Fixed Mirage Lures not displaying the shield regeneration effect when near a Wattson Pylon or in Control or Gun Game modes.

• Added 10 new welcome challenges to help new players learn Apex.

• New “Apex 101” reward badge for completing all 10 welcome challenges.

• Character switching in the shooting range now has a smoother transition in third person.

• Fixed a rare issue with the Mobile Respawn Beacon sometimes spawning the Dropship out of bounds.

• Fixed issue with skill previews when entering Phase Portals.

• Doors now always appear as damaged when they are within a melee attack of being destroyed.

• Caustic Town Takeover loot cans now behave more reliably in control mode.

• Reduced the visual effects of Caustic’s gas flash.

• Fixed rare client crash with IMC Armories.

• Fixed the raven on the Bloodhound Niflheim Hundr skin to more reliably appear as a target.

• DirectX 12 beta: Added support for the Brightness slider in all display modes.

• DirectX 12 beta: Fixed crash with setting.mat_backbuffer_count “0” in videoconfig.txt settings.

• Fixed issue where Crypto could inspect while using his drone by removing the HUD.

• Fixed issue where lobby tabs would enter an unresponsive state after changing resolution on PC.

• Adjusted the hold and tap logic for controller players to see weapons in Loadouts to make them more responsive.

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